Information Technology Law is the ideal companion for a course of study on IT law and the ways in which it is evolving in response to rapid technological and social change.
The fourth edition of this ground-breaking textbook develops its unique examination of the legal processes and their relationship to the modern ‘information society’. Charting the development of the rapid digitization of society and its impact on established legal principles, Murray examines the challenges faced with enthusiasm and clarity. Following a clearly-defined part structure, the text begins by defining the information society and discussing how it may be regulated, before moving on to explore issues of internet governance, privacy and surveillance, intellectual property and rights, and commerce within the digital sphere.
Comprehensive and engaging, Information Technology Law takes an original and thought-provoking approach to examining this fast-moving area of law in context.
Part I: Information and Society
1:. The world of bits
2:. The network of networks
3:. Digitization and society
Part II: Governance in the Information Society
4:. Regulating the digital environment
5:. Digital ownership
6:. Cyber-speech
7:. Social networking and antisocial conduct
8:. Defamation
Part III: Digital Content and Intellectual Property Rights
9:. Intellectual property rights and the information society
10:. Software
11:. Copyright in the digital environment
12:. Databases
Part IV: Criminal Activity in the Information Society
13:. Computer misuse
14:. Pornography and obscenity in the information society
15:. Crime and law enforcement in the information society
Part V: E-Commerce
16:. Branding, trade marks and domain names
17:. Brand identities, search engines, and secondary markets
18:. Electronic contracts
19:. Electronic payments
Part VI: Privacy in the Information Society and Future Developments
20:. Data protection
21:. State surveillance and data retention
Part VII: Future Challenges for Information Law
22:. The future for IT law
Online only chapters
23:. The digital public sphere
24:. Virtual environments